Art Camp

Overview

Boy with green paint all over both hands

Art Camp provides exciting avenues of creativity and discovery to every camper in a healthy and safe environment. Each week has a unique theme to promote diverse and entertaining projects for each camp session. Campers experiment with colors, textures, mediums and performance methods through daily projects and lessons. Art specialists teach visual and performing arts processes, including printmaking, painting, 3-D design, collage, drawing, clay works, puppetry and skit creation. Pottery will be included in the two-week sessions only. The young artists are encouraged to explore their imaginations and develop their own style of artistic expression. Daily outdoor recreation time and swimming twice each week.

There will be a special collaborative camp project or show at the end of each session. Campers are grouped together by age. Please note: Campers are not permitted to go to the village center at any time during camp or extended care.

What to bring: Campers must wear closed-toed shoes, and it is suggested that campers wear loose-fitting, comfortable clothing and socks. A hat and sunscreen are recommended for outdoor activities. Campers should bring a swimsuit and towel, a healthy, nonperishable lunch

Age GroupGrades 1-8
LocationVillage of Long Reach; Extended care at Columbia Art Center, 410-730-0075
Time:8:30am -4pm
Length of CampFour separate one-week sessions
Dates of Sessions
  • June 25-29
  • July 2-6 (No camp July 4)
  • July 9-13
  • July 16-20
CA Member/CA Resident$295
Non-Member/Nonresident$310
Week of July 4th – CA Member/CA Resident$236
Week of July 4th – Non-Member/Nonresident$248
Length of CampTwo separate two-week sessions
Dates of Sessions
  • July 23-Aug 3 
  • Aug 6-17
CA Member/CA Resident$545
Non-Member/Non-Resident$570

What to bring

What to bring: Campers must wear closed-toed shoes, and it is suggested that campers wear loose-fitting, comfortable clothing and socks. A hat and sunscreen are recommended for outdoor activities. Campers should bring a swimsuit and towel, a healthy, nonperishable lunch and a refillable water bottle. A smock or overshirt is required to protect clothing, as paint and clay may permanently stain clothes.

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